It legitimately confuses me that a game that very much allows you to prioritize image quality or frame rate that the screen tearing would be this bad to the point of being unbearable. People have mentioned it en masse, and it is truly horrific, especially when one prioritizes frame rate. For the Rally Raid, Pre Runners, and some of the Unlimited class vehicles especially, they would certainly benefit from more classic vehicles before the 2000's.
The car list is good, but it is very strange (and honestly, kind of sad) that the extent of the game's spanning of off road racing history only really applies to the rally classes (and probably only because they had the models and general class set ups from DR2.0) and for most classes, only the bleeding edge modern vehicles are applicable. It doesn't feel good to be constantly bouncing off of vehicles with no real direction or any sort of gradual progression. Hell, I never got a sniff of Classic Rally or Pre Runners, two vehicle groups that would be a great starting point, until the beginning of the second rung. First you start up in bleeding edge, R5 spec vehicles in the tutorial, and then you get thrown into T1 Rally Raid vehicles, and the list goes on. And it's not helped by the game throwing you into so many different cars with no build up. No such thing here as of about a quarter of the way through the second rung of events in the ladder. Usually most Codemasters games of recent history (and even up to DR2.0, though I can't speak for GRID 2019) have a good sense of being a tasting platter, one that has you going through slower cars and shorter events in a slow burn before ratcheting things up and throwing in longer events and tournaments. pointed this out in the GTP video review, but this game has absolutely no sense of direction in the career mode, ultimately the game mode that most people are going to play right off the bat. It's also nice that there's environments where you can really get the car dirty from bumper to bumper, something I missed from DiRT 2 when playing in Malaysia or Morocco. It helps that the game isn't targeting pure realism like DR2.0, and so the environments certainly have a larger then life figure to them, and the weather effects certainly look fantastic, especially when they roll in. Graphically, this game looks wonderful.
Dirt 5 tutorial full#
I hope that they go full hog and maybe add some wilder categories like Gravel did with its DLC (straight up adding Humvees and other military spec vehicles, buggies and the like) but I kind of doubt it. Really leverages the rally cars from DR2.0 with a great and eclectic mix of off-road vehicles in the other categories. Was probably going to buy it anyway since it drops on my birthday, but whatever, if it doesn't work out, I've spent money on worse things. The arena design looks crap and there seem to a lack of items to chain, everything seems to be placed very far apart. I guess their reason for restricting rally cars is due to the huge jumps and steeper slopes on those tracks but for a game that have no mechanical damage and puddles don't even slow the car down, I think rally cars will run just fine.Īs for the game modes, most of them are fun but the Gymkhana arena built up from the playground arena is just bad for me. The game modes are slightly class restricted, all buggies and trucks could run on any game mode except Pathfinder while the rally cars couldn't race on Landrush and Stampede. "story" in the game seems to be as meaningless and non-existant so far, the lack of any championship seems odd to me. Car liveries design are awful in general and the new livery maker system that Codemaster has is way too limited to make anything looks good, 4 decal slot just doesn't feel enough.
The track layouts are well designed, visually they look pretty good for most of the location I've seen so far except the Italy marble mine which looks bland. The AI in the game feels very inconsistent too, some races I struggled to even get podium while other events I have a 40 seconds lead. The driving physics in general is decent to play but the difference of a T1 Raid truck to R5 rally cars don't seem to have much difference other than speed and a bit of weight. Whenever it rolls over, the game has like a pair of clumsy magic hands trying to roll it back but it just makes things worse. It is not bad after a few hours in it but the game feels broken the minute the car roll over.